Generate a quick narrative direction document for a game or feature
Generates a concise narrative direction document for games or features with structured storytelling elements.
/plugin marketplace add sponticelli/gamedev-claude-plugins/plugin install narrative@gamedev-claude-pluginsCreate a concise narrative direction document.
Before generating the narrative brief, understand the project:
Use this context to create focused narrative direction.
# Narrative Brief: [Game/Feature Name]
## Logline
[One sentence that captures the core narrative]
## Core Themes
1. **[Theme 1]:** [How it manifests in the game]
2. **[Theme 2]:** [How it manifests in the game]
3. **[Theme 3]:** [How it manifests in the game]
## Tone & Mood
**Overall tone:** [Light/Dark/Gritty/Whimsical/etc.]
**Mood board keywords:** [Adjectives that capture the feeling]
**Reference works:** [Games/films/books with similar tone]
## Setting Summary
**When:** [Time period or era]
**Where:** [World or location]
**Unique elements:** [What makes this setting special]
**Key locations:** [Important places]
## Story Synopsis
### Beginning
[How the story starts, player's initial situation]
### Middle
[Central conflict, major beats]
### End
[Resolution, what's at stake]
## Player Role
**Who is the player?** [Character or role]
**What can they change?** [Narrative agency]
**What's their arc?** [How they develop]
## Key Characters
### [Character Name]
- **Role:** [Protagonist/Antagonist/Ally/etc.]
- **Motivation:** [What they want]
- **Arc:** [How they change]
- **Voice:** [How they speak]
[Repeat for main characters]
## Narrative Delivery
| Method | Usage | Priority |
|--------|-------|----------|
| Dialogue | [How used] | [H/M/L] |
| Cutscenes | [How used] | [H/M/L] |
| Environmental | [How used] | [H/M/L] |
| Collectibles | [How used] | [H/M/L] |
## Writing Guidelines
**Do:**
- [Guideline]
- [Guideline]
**Don't:**
- [Anti-pattern]
- [Anti-pattern]
## Open Questions
[Decisions to be made]
Generate based on the user's game concept and narrative needs.