Generate a level pacing and intensity curve
Generates a detailed pacing and intensity curve for game levels with beat-by-beat analysis.
/plugin marketplace add sponticelli/gamedev-claude-plugins/plugin install level-design@gamedev-claude-pluginsCreate a detailed pacing analysis for a level.
Before generating the pacing curve, understand the level:
Use this context to design appropriate pacing.
# Pacing Analysis: [Level Name]
## Overview
**Total Duration:** [X-Y minutes]
**Overall Intensity:** [Low / Medium / High]
**Emotional Arc:** [e.g., Tension → Release → Climax → Resolution]
## Intensity Graph
HIGH │ ╱╲ │ ╱ ╲ ╱╲ MEDIUM │ ╱╲ ╱ ╲ ╱╲ ╱ ╲ │ ╱ ╲ ╱ ╲ ╱ ╲╱ ╲ LOW │──╱ ╳ ╳ ╲── │ └───────────────────────────────── 0% 25% 50% 75% 100% │ │ │ │ │ Entry Rising Peak Falling Exit
## Beat-by-Beat Breakdown
### Opening (0-X%)
**Duration:** [Minutes]
**Intensity:** [Level]
**Purpose:** [What this section accomplishes]
| Beat | Type | Intensity | Duration | Notes |
|------|------|-----------|----------|-------|
| [Beat] | [Combat/Puzzle/Story/Explore] | [1-10] | [Time] | [Details] |
### Rising Action (X-Y%)
**Duration:** [Minutes]
**Intensity:** [Level]
**Purpose:** [What this section accomplishes]
| Beat | Type | Intensity | Duration | Notes |
|------|------|-----------|----------|-------|
| [Beat] | [Type] | [1-10] | [Time] | [Details] |
### Climax (Y-Z%)
**Duration:** [Minutes]
**Intensity:** [Level]
**Purpose:** [What this section accomplishes]
| Beat | Type | Intensity | Duration | Notes |
|------|------|-----------|----------|-------|
| [Beat] | [Type] | [1-10] | [Time] | [Details] |
### Resolution (Z-100%)
**Duration:** [Minutes]
**Intensity:** [Level]
**Purpose:** [What this section accomplishes]
| Beat | Type | Intensity | Duration | Notes |
|------|------|-----------|----------|-------|
| [Beat] | [Type] | [1-10] | [Time] | [Details] |
## Intensity Factors
### What Raises Intensity
| Factor | Where Used | Intensity Boost |
|--------|------------|-----------------|
| [Factor] | [Beat(s)] | [+X] |
### What Lowers Intensity
| Factor | Where Used | Intensity Drop |
|--------|------------|----------------|
| [Factor] | [Beat(s)] | [-X] |
## Rest Points
| Location | Duration | Purpose |
|----------|----------|---------|
| [Where] | [How long] | [Why rest here] |
## Emotion Journey
EMOTION GRAPH:
Wonder │ *
│ /
Hope │ *
│ /
Neutral │----*
│
Tension │ *
│ \ *
Fear │ *--/
│
└────────────────
Start End
## Pacing Issues & Solutions
| Potential Issue | Location | Solution |
|-----------------|----------|----------|
| [Issue] | [Where] | [How to fix] |
## Comparison to Game Average
| Metric | This Level | Game Average | Notes |
|--------|-----------|--------------|-------|
| Peak intensity | [X/10] | [Y/10] | [Context] |
| Rest frequency | [Every X min] | [Every Y min] | [Context] |
| Combat % | [X%] | [Y%] | [Context] |
Generate based on the user's level and pacing goals.