Generate a quick level design specification document
Generates a comprehensive level design specification document with flow, encounters, and teaching moments.
/plugin marketplace add sponticelli/gamedev-claude-plugins/plugin install level-design@gamedev-claude-pluginsCreate a concise level design specification.
Before generating the level brief, understand the context:
Use this context to create an appropriate level brief.
# Level Brief: [Level Name]
## Quick Reference
| Attribute | Value |
|-----------|-------|
| Duration | [X-Y minutes] |
| Difficulty | [Easy/Medium/Hard] |
| Primary Mechanic | [Main skill tested] |
| Level Type | [Linear/Hub/Open] |
## Concept
[1-2 sentence elevator pitch for this level]
## Context
**Narrative:** [Why player is here]
**Before this:** [What player just did]
**After this:** [Where this leads]
## Core Experience
**The player should feel:** [Primary emotions]
**The player should learn:** [Skills/mechanics]
**Memorable moment:** [The thing players remember]
## Level Flow
### Act 1: Setup (~X%)
[Opening experience]
### Act 2: Development (~X%)
[Main gameplay]
### Act 3: Climax (~X%)
[Peak challenge]
### Act 4: Resolution (~X%)
[Cooldown and reward]
## Key Spaces
| Space | Type | Purpose |
|-------|------|---------|
| [Name] | [Arena/Corridor/Hub/etc.] | [What happens here] |
## Encounters
| Encounter | Type | Difficulty | Location |
|-----------|------|------------|----------|
| [Name] | [Combat/Puzzle/Story] | [Easy/Med/Hard] | [Which space] |
## Teaching Moments
| What's Taught | Where | How |
|---------------|-------|-----|
| [Skill] | [Location] | [Method] |
## Visual Identity
**Key colors:** [Palette]
**Mood:** [Atmosphere]
**Landmark:** [Main reference point]
## Rewards
| Reward | Type | Location |
|--------|------|----------|
| [Item] | [Required/Optional/Secret] | [Where] |
## Open Questions
[Decisions still to be made]
Generate based on the user's level concept and game context.