Generate a Game Design Document outline with proper structure and sections tailored to the game concept
Generates a structured Game Design Document outline tailored to the game concept and project scope.
/plugin marketplace add sponticelli/gamedev-claude-plugins/plugin install game-design@gamedev-claude-pluginsCreate a structured GDD outline based on the user's game concept.
Before generating the GDD, understand the project context:
*gdd*, *design*, *spec*, README*.meta files, Assets/ folder, ProjectSettings/project.godot, *.tscn, *.gd files.uproject files, Content/ folderpackage.json, Cargo.toml, build filesUse this context to:
# [Game Title] - Game Design Document
## Document Info
**Version:** 1.0
**Last Updated:** [Date]
**Scope:** [Prototype/Vertical Slice/Full Game]
**Target Platforms:** [Platforms]
---
## 1. Executive Summary
### High Concept
[One sentence that captures the game's essence]
### Elevator Pitch
[30-second description for stakeholders]
### Core Pillars
1. [Pillar 1] - [What this means for design decisions]
2. [Pillar 2] - [What this means for design decisions]
3. [Pillar 3] - [What this means for design decisions]
---
## 2. Gameplay
### Core Loop
[What does the player do in a 5-minute session?]
### Primary Mechanics
| Mechanic | Player Action | Purpose |
|----------|--------------|---------|
| [Name] | [What player does] | [Why it exists] |
### Secondary Mechanics
[Supporting mechanics that enhance core experience]
### Goals & Objectives
- **Short-term:** [What does player want in 5 minutes?]
- **Medium-term:** [What does player want in 1 hour?]
- **Long-term:** [What does player want overall?]
---
## 3. Progression
### Player Growth
[How does the player become more capable?]
### Content Structure
[How is content organized and unlocked?]
### Pacing
[How does intensity vary over the experience?]
---
## 4. Game World
### Setting
[Where and when does the game take place?]
### Narrative Framework
[What story structure supports gameplay?]
### Characters/Entities
[Who/what populates the world?]
---
## 5. Visual & Audio Direction
### Art Style
[Visual approach and why it fits]
### Audio Approach
[Sound design philosophy]
---
## 6. Technical Considerations
### Platform Requirements
[What does each platform need?]
### Scope Constraints
[What limitations must we design within?]
---
## 7. Appendices
### Reference Games
| Game | What We Take | What We Avoid |
|------|-------------|---------------|
| [Reference] | [Element] | [Element] |
### Open Questions
[Decisions that need to be made]
### Next Steps
[Immediate actions to move forward]
Prototype (1-2 pages): Focus on Core Loop, Primary Mechanics, and one reference Vertical Slice (5-10 pages): Add Progression, Game World basics, Visual/Audio direction Full GDD (20+ pages): Complete document with detailed specifications
Adapt the depth based on user's stated scope.