Generate a structured asset list for a game feature or area
Generates structured asset lists for game features with categorized tracking and dependency mapping.
/plugin marketplace add sponticelli/gamedev-claude-plugins/plugin install art@gamedev-claude-pluginsCreate a comprehensive asset list from a feature description.
# Asset List: [Feature/Area Name]
## Summary
| Category | Count | Complexity |
|----------|-------|------------|
| [Category] | [#] | [L/M/H] |
**Total Unique Assets:** [#]
**Estimated Reuse %:** [%]
## Characters
| ID | Name | Description | Priority | Variants |
|----|------|-------------|----------|----------|
| CHR_01 | [Name] | [Brief desc] | [H/M/L] | [#] |
## Environment
| ID | Name | Description | Priority | Tileable |
|----|------|-------------|----------|----------|
| ENV_01 | [Name] | [Brief desc] | [H/M/L] | [Y/N] |
## Props
| ID | Name | Description | Priority | Interactive |
|----|------|-------------|----------|-------------|
| PRP_01 | [Name] | [Brief desc] | [H/M/L] | [Y/N] |
## VFX
| ID | Name | Description | Priority | Looping |
|----|------|-------------|----------|---------|
| VFX_01 | [Name] | [Brief desc] | [H/M/L] | [Y/N] |
## UI Elements
| ID | Name | Description | Priority | States |
|----|------|-------------|----------|--------|
| UI_01 | [Name] | [Brief desc] | [H/M/L] | [#] |
## Animation
| ID | Asset | Animation | Priority | Frames/Length |
|----|-------|-----------|----------|---------------|
| ANI_01 | [Asset ID] | [Name] | [H/M/L] | [#/sec] |
## Reuse Opportunities
[Assets that can be shared, kit-bashed, or repurposed]
## Dependencies
[Assets that block other work]
## Notes
[Special considerations]
Generate based on user's feature description.