Interactive wizard to establish the overall audio direction for a game project. Creates a audio style guide specification.
Creates a comprehensive audio style guide specification for game projects through interactive wizard.
/plugin marketplace add nethercore-systems/nethercore-ai-plugins/plugin install sound-design@nethercore-ai-plugins[game name or concept]Guide the user through creating a comprehensive audio style guide specification for their game.
Walk through these phases to establish audio direction:
Ask about the game to inform audio decisions.
Questions to ask:
"What genre is your game?" (Options: RPG, Action, Horror, Puzzle, Platformer, Racing, Simulation, Other)
"What's the setting/aesthetic?" (Options: Fantasy, Sci-Fi, Modern, Historical, Abstract, Post-Apocalyptic, Other)
"What's the primary mood you want players to feel?" (Options: Excited, Tense, Peaceful, Mysterious, Heroic, Scared, Playful, Other)
"Is there a reference game or media whose audio you admire?"
If a GDD exists (check for *.gdd.md or design/*.md), offer to read it for context.
Based on game info, recommend a primary and secondary sonic style.
Consult sonic-style-language:references/sonic-styles.md for genre→style mappings.
Present recommendation with rationale, then ask:
"Based on your [genre] [setting] game, I recommend [Primary Style] with [Secondary Style] influences. This will give you [character description]. Does this feel right, or would you prefer a different direction?"
Determine the emotional range needed.
Ask: "What moods will your game need to express?"
Consult sonic-style-language:references/mood-parameters.md for mood options with tempo/key/dynamics mappings.
Present mood checklist from reference. For each selected mood, note the primary game context (e.g., "Tense - during stealth sections").
Based on sonic style, recommend instrument families.
Ask: "Let me suggest instrument families for your [Style] approach. Please confirm or adjust:"
Consult sonic-style-language:references/instrument-palettes.md for style-specific instrument recommendations.
Present Primary/Accent/Texture instruments based on selected style. Allow user to modify selections.
Establish the effect character.
Consult sonic-style-language:references/processing-signatures.md for reverb types and character options.
Ask about space/environment and overall audio character. Map answers to processing signatures from the reference.
Determine what sounds are most critical.
Ask: "Rank these in order of audio importance for your game (1 = most important):"
Create priority order from 1 (highest) to 6 (lowest).
Create the audio style specification document.
Output location: .studio/sonic-identity.md
Template:
# Sonic Identity Specification
## Game Overview
- **Title:** [Game name]
- **Genre:** [Genre]
- **Setting:** [Setting]
- **Core Experience:** [1-sentence description]
## Audio Pillars
1. [First pillar - what the audio must achieve]
2. [Second pillar]
3. [Third pillar]
## Sonic Style
- **Primary:** [Style]
- **Secondary:** [Style]
- **Intensity:** [Low/Medium/High]
- **Character:** [Description]
## Mood Palette
| Context | Primary Mood | Secondary Mood |
|---------|--------------|----------------|
| [Context 1] | [Mood] | [Mood] |
| [Context 2] | [Mood] | [Mood] |
...
## Instrument Palette
### Primary Instruments
- [instrument.family.variant]: [Usage]
...
### Accent Instruments
- [instrument.family.variant]: [Usage]
...
### Texture Instruments
- [instrument.family.variant]: [Usage]
...
## Processing Signature
| Element | Setting | Notes |
|---------|---------|-------|
| Reverb Type | [Type] | [Context] |
| Reverb Decay | [Time] | |
| Overall Character | [Description] | |
| Filtering Tendency | [Description] | |
## Mix Priorities
1. **[Priority 1]** - Always audible
2. **[Priority 2]** - Clear and present
3. **[Priority 3]** - Supporting
4. **[Priority 4]** - Background
5. **[Priority 5]** - Atmospheric
6. **[Priority 6]** - Optional
## Music Direction
### Tempo Ranges
| Context | BPM Range |
|---------|-----------|
| Exploration | [Range] |
| Combat | [Range] |
| Menu | [Range] |
### Key Tendencies
| Context | Keys |
|---------|------|
| Positive | [Keys] |
| Negative | [Keys] |
| Neutral | [Keys] |
## SFX Direction
### Impact Character
- Style: [Description]
- Weight: [Light/Medium/Heavy]
- Processing: [Dry/Wet/etc.]
### UI Character
- Style: [Description]
- Family: [Description]
## Reference Audio
- [Reference 1]: [What to take from it]
- [Reference 2]: [What to take from it]
---
*Generated by sound-design plugin*
*Last updated: [Date]*
After creating the file, summarize:
"I've created your Sonic Identity specification at .studio/sonic-identity.md. This establishes:
You can now use this specification with:
/design-soundtrack - Create music specs/design-sfx - Create sound effect specssonic-designer agent - Get asset-specific recommendationsWould you like to proceed with designing specific audio assets?"