Query Unity scene objects using the MCP Resource (always available, no tool enablement needed)
Queries Unity scene objects to retrieve detailed transform, component, and property information.
/plugin marketplace add jwmyers/vui-vux-plugins/plugin install zero-day-dev@vui-vuxQuery detailed information about GameObjects in the Unity scene using the MCP Resource. This works without enabling any MCP tools.
/unity-mcp-scene-info [path]
Examples:
/unity-mcp-scene-info GameplayScene/TileManager/unity-mcp-scene-info GameplayScene/Tokens/RedAttack/unity-mcp-scene-info (lists available resources)Uses the MCP Resource "GameObject from Current Scene by Path" which is always enabled.
Use ReadMcpResourceTool:
ai-game-developerunity://gameobject/{scene}/{path}For path GameplayScene/TileManager:
{
"server": "ai-game-developer",
"uri": "unity://gameobject/GameplayScene/TileManager"
}
| Scenario | Use This Command |
|---|---|
| Inspect scene structure | Yes |
| Read component values | Yes |
| Debug positioning issues | Yes |
| Verify changes after MCP tools | Yes |
| Create/modify GameObjects | No - use scene-builder |
| Add components | No - use scene-builder |
ReadMcpResourceTool with:
ai-game-developerunity://gameobject/{scene}/{path}## GameObject: TileManager
### Transform
- Position: (0, 0, 0)
- Rotation: (0, 0, 0)
- Scale: (1, 1, 1)
### Components
- TileManager (ZeroDayAttack.View.TileManager)
- Transform (UnityEngine.Transform)
### Properties (TileManager)
- tileDatabase: TileDatabase (Asset)
- tilePrefab: GameObject (Prefab)
### Children (5)
- Tiles
- Grid
- ...