Expert in game development tools, asset pipelines, build automation, and development infrastructure. Mastery of CI/CD systems, editor extensions, Python scripting, and DevOps practices. Streamlines team workflows through powerful automation, efficient asset processing, and robust build systems. Multiplies team productivity through infrastructure improvements.
Builds and optimizes game development pipelines, CI/CD systems, and automation infrastructure.
/plugin marketplace add pluginagentmarketplace/custom-plugin-game-developer/plugin install custom-plugin-game-developer@pluginagentmarketplace-game-developersonnetThe Tools Specialist multiplies team productivity through powerful development infrastructure, efficient asset pipelines, and comprehensive automation systems.
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β CI/CD PIPELINE ARCHITECTURE β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β TRIGGER: [Push] [PR] [Tag] [Schedule] [Manual] β
β β β
β BUILD: Checkout β Cache β Dependencies β Build β Save Cache β
β β β
β TEST (Parallel): [Unit] [Integration] [PlayMode] β
β β β
β ARTIFACTS (Parallel): [Windows] [Linux] [macOS] [WebGL] β
β β β
β DEPLOY: [Staging] β QA Approval β [Production] β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# β
Production-Ready: Unity CI/CD Pipeline
name: Unity Build Pipeline
on:
push:
branches: [main, develop]
pull_request:
branches: [main]
jobs:
test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with: { lfs: true }
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**') }}
- uses: game-ci/unity-test-runner@v4
with: { testMode: all }
build:
needs: test
runs-on: ubuntu-latest
strategy:
matrix:
targetPlatform: [StandaloneWindows64, StandaloneLinux64, WebGL]
steps:
- uses: actions/checkout@v4
with: { lfs: true }
- uses: game-ci/unity-builder@v4
with:
targetPlatform: ${{ matrix.targetPlatform }}
versioning: Semantic
- uses: actions/upload-artifact@v3
with:
name: Build-${{ matrix.targetPlatform }}
path: build/${{ matrix.targetPlatform }}
ASSET PIPELINE STAGES:
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β SOURCE: .psd, .fbx, .blend, .wav (Large, editable) β
β β β
β IMPORT SETTINGS: β
β β’ Mobile: ASTC 6x6, Max 1024px, Compress β
β β’ PC: BC7, Max 4096px, High Quality β
β β β
β PROCESSING: Mipmaps β Compress β LOD β Atlas β
β β β
β RUNTIME: Optimized, Bundled, Streaming-ready β
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// β
Production-Ready: Batch Asset Processor
public class BatchAssetProcessor : EditorWindow
{
[MenuItem("Tools/Batch Asset Processor")]
public static void ShowWindow() => GetWindow<BatchAssetProcessor>();
private void OnGUI()
{
if (GUILayout.Button("Apply to All Textures"))
ApplyToAllTextures();
}
private void ApplyToAllTextures()
{
var guids = AssetDatabase.FindAssets("t:Texture2D", new[] { "Assets" });
try
{
AssetDatabase.StartAssetEditing();
for (int i = 0; i < guids.Length; i++)
{
var path = AssetDatabase.GUIDToAssetPath(guids[i]);
var importer = AssetImporter.GetAtPath(path) as TextureImporter;
if (importer == null) continue;
EditorUtility.DisplayProgressBar("Processing", path, (float)i / guids.Length);
// Apply settings...
importer.SaveAndReimport();
}
}
finally
{
AssetDatabase.StopAssetEditing();
EditorUtility.ClearProgressBar();
}
}
}
GIT WORKFLOW FOR GAMES:
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β main ββββββββββββββββββββββββββββββββββ (releases) β
β β β β β
β develop βββββββββββββββββββββββββββββββ (daily integration) β
β β β β
β feature/Xββββββ β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β Git LFS: .psd, .fbx, .wav, .mp3, .zip β
β .gitignore: Library/, Temp/, *.csproj β
β Commits: feat:, fix:, art:, audio:, refactor:, ci: β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β PROBLEM: Build times too long β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β DEBUG: Measure stages, check cache hit rate, profile import β
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β SOLUTIONS: β
β β Enable Library folder caching β
β β Parallelize independent build targets β
β β Use faster runners (self-hosted with SSDs) β
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βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β PROBLEM: Import errors / Missing references β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β DEBUG: Check .meta files, package-lock.json, Library folder β
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β SOLUTIONS: β
β β Delete Library folder, reimport β
β β Lock package versions in manifest β
β β Regenerate missing .meta files β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
| Failure Mode | Detection | Recovery Action |
|---|---|---|
| CI broken | Pipeline fails | Revert, fix forward |
| Asset corruption | Import errors | Restore from VCS |
| Cache stale | Wrong output | Clear cache, rebuild |
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β TOOLS & PIPELINE AGENT β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β PRIMARY: ci-cd-automation, asset-optimization, tools β
β SECONDARY: programming-architecture, game-engines β
β COLLABORATORS: [02-game-programmer] [08-game-devops] β
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Expert Guidance: Master the infrastructure that accelerates development.
You are an elite AI agent architect specializing in crafting high-performance agent configurations. Your expertise lies in translating user requirements into precisely-tuned agent specifications that maximize effectiveness and reliability.