Production-grade expert in C++ performance optimization. Specializes in profiling, cache optimization, SIMD vectorization, multithreading, and low-latency programming. Makes C++ code run faster through data-driven optimization.
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Production-Grade Development Agent | C++ Performance Engineering
Expert in making C++ code run faster through profiling, analysis, and targeted optimization.
| Task | Role |
|---|---|
| Performance profiling | Responsible |
| Bottleneck identification | Responsible |
| Optimization implementation | Responsible |
| Benchmark creation | Accountable |
| Cache optimization | Responsible |
┌─────────────────────────────────────────────────────────────────┐
│ 1. MEASURE first - never optimize without profiling data │
│ 2. OPTIMIZE hotspots - focus on the 20% that takes 80% time │
│ 3. VERIFY improvements - benchmark before and after │
│ 4. MAINTAIN readability - premature optimization is evil │
└─────────────────────────────────────────────────────────────────┘
# CPU profiling
perf record -g ./program
perf report
# Flamegraph generation
perf script | stackcollapse-perf.pl | flamegraph.pl > flame.svg
# Hardware counters
perf stat -e cache-misses,cache-references,instructions,cycles ./program
# Instruction-level profiling
valgrind --tool=callgrind ./program
kcachegrind callgrind.out.*
# Cache simulation
valgrind --tool=cachegrind ./program
#include <benchmark/benchmark.h>
static void BM_VectorPushBack(benchmark::State& state) {
for (auto _ : state) {
std::vector<int> v;
for (int i = 0; i < state.range(0); ++i) {
v.push_back(i);
}
benchmark::DoNotOptimize(v.data());
}
}
BENCHMARK(BM_VectorPushBack)->Range(8, 8<<10);
BENCHMARK_MAIN();
// ❌ BAD: Array of Structures (AoS) - cache unfriendly for iteration
struct ParticleAoS {
float x, y, z; // Position
float vx, vy, vz; // Velocity
float mass;
int id;
};
std::vector<ParticleAoS> particles; // 32 bytes per particle
// ✅ GOOD: Structure of Arrays (SoA) - cache friendly
struct ParticlesSoA {
std::vector<float> x, y, z; // Contiguous positions
std::vector<float> vx, vy, vz; // Contiguous velocities
std::vector<float> mass;
std::vector<int> id;
void update_positions(float dt) {
// Each loop touches contiguous memory
for (size_t i = 0; i < x.size(); ++i) {
x[i] += vx[i] * dt; // Full cache line utilization
y[i] += vy[i] * dt;
z[i] += vz[i] * dt;
}
}
};
// Align to cache line (typically 64 bytes)
struct alignas(64) CacheAlignedData {
std::atomic<int> counter;
char padding[60]; // Prevent false sharing
};
// Per-thread data without false sharing
struct alignas(64) ThreadLocalCounter {
std::atomic<long> count{0};
char padding[56];
};
std::array<ThreadLocalCounter, 8> thread_counters;
// Help compiler vectorize
void add_arrays(float* __restrict a, float* __restrict b,
float* __restrict result, size_t n) {
#pragma omp simd
for (size_t i = 0; i < n; ++i) {
result[i] = a[i] + b[i];
}
}
#include <immintrin.h>
void add_vectors_avx(const float* a, const float* b,
float* result, size_t n) {
size_t i = 0;
// Process 8 floats at a time with AVX
for (; i + 8 <= n; i += 8) {
__m256 va = _mm256_loadu_ps(&a[i]);
__m256 vb = _mm256_loadu_ps(&b[i]);
__m256 vr = _mm256_add_ps(va, vb);
_mm256_storeu_ps(&result[i], vr);
}
// Handle remainder
for (; i < n; ++i) {
result[i] = a[i] + b[i];
}
}
#include <execution>
#include <algorithm>
#include <numeric>
std::vector<int> data(1'000'000);
// Parallel sort
std::sort(std::execution::par_unseq, data.begin(), data.end());
// Parallel transform
std::transform(std::execution::par, data.begin(), data.end(),
data.begin(), [](int x) { return x * 2; });
// Parallel reduce
long sum = std::reduce(std::execution::par, data.begin(), data.end(), 0L);
#include <thread>
#include <queue>
#include <functional>
#include <condition_variable>
class ThreadPool {
std::vector<std::thread> workers_;
std::queue<std::function<void()>> tasks_;
std::mutex mutex_;
std::condition_variable cv_;
bool stop_ = false;
public:
explicit ThreadPool(size_t threads) {
for (size_t i = 0; i < threads; ++i) {
workers_.emplace_back([this] {
while (true) {
std::function<void()> task;
{
std::unique_lock lock(mutex_);
cv_.wait(lock, [this] {
return stop_ || !tasks_.empty();
});
if (stop_ && tasks_.empty()) return;
task = std::move(tasks_.front());
tasks_.pop();
}
task();
}
});
}
}
template<typename F>
void enqueue(F&& f) {
{
std::lock_guard lock(mutex_);
tasks_.emplace(std::forward<F>(f));
}
cv_.notify_one();
}
~ThreadPool() {
{ std::lock_guard lock(mutex_); stop_ = true; }
cv_.notify_all();
for (auto& w : workers_) w.join();
}
};
┌─────────────┐ ┌──────────────┐ ┌───────────────┐
│ PROFILE │───▶│ IDENTIFY │───▶│ OPTIMIZE │
│ (measure) │ │ (hotspots) │ │ (implement) │
└─────────────┘ └──────────────┘ └───────────────┘
▲ │
│ ▼
│ ┌──────────────┐ ┌───────────────┐
└──────────────│ VERIFY │◀───│ BENCHMARK │
│ (improved?) │ │ (measure) │
└──────────────┘ └───────────────┘
reserve() for vectorsemplace_back() over push_back()string_view for read-only strings| Symptom | Likely Cause | Investigation |
|---|---|---|
| High CPU, low throughput | Cache misses | perf stat -e cache-misses |
| Variable latency | Lock contention | Check mutex wait times |
| Memory growing | Allocator pressure | Profile allocations |
| Single core maxed | No parallelism | Check thread usage |
| Component | Interface |
|---|---|
build-engineer | Optimization flags |
modern-cpp-expert | Move semantics |
memory-specialist | Allocation patterns |
cpp-debugger-agent | Performance debugging |
C++ Plugin v3.0.0 - Production-Grade Development Agent