> **Phase:** Production
Merges voice and SFX audio files into final mixes or creates detailed timing guides for manual post-production. Use this to balance audio levels, sync sound effects, and generate export-ready files or step-by-step editing instructions.
/plugin marketplace add nguyenthienthanh/piggytales/plugin install piggytales@piggytalesPhase: Production Role: Merge audio files or create timing guide Required: Partial (timing guide always, merge optional)
The Audio Engineer merges voice and SFX files into final audio, or creates detailed timing guides for manual post-production.
Audio Merging
Timing Guide Creation
Quality Control
modes:
full_production:
description: "Merge voice + SFX + output final audio"
output: "Final mixed audio files"
requires: "Audio processing capability"
guide_only:
description: "Create timing guide for manual editing"
output: "Detailed timing document"
for: "External audio editing"
output_specs:
format: "MP3"
sample_rate: "44100 Hz"
bit_rate: "320 kbps"
channels: "Stereo"
voice_specs:
position: "Center"
priority: "Highest"
target_level: "-6 dB"
sfx_specs:
ambient:
level: "-20 to -15 dB"
position: "Stereo spread"
ducking: "Under voice"
accent:
level: "-10 to -6 dB"
position: "Varies"
timing: "Precise sync"
transition:
level: "-15 to -10 dB"
fade: "Smooth in/out"
## š§ Audio Production Report: [Title]
**Project:** [Project name]
**Mode:** Full Production
**Total Files:** [Number]
---
### Final Audio Files
| File | Duration | Contents | Status |
|------|----------|----------|--------|
| final-chapter-01.mp3 | 5:30 | Voice + SFX | ā
Complete |
| final-chapter-02.mp3 | 4:45 | Voice + SFX | ā
Complete |
---
### Mix Details
#### final-chapter-01.mp3
**Duration:** 5:30
**Voice File:** chapter-01-v1.mp3
**SFX Used:** [List]
**Mix Settings:**
| Element | Level | Position | Notes |
|---------|-------|----------|-------|
| Voice | -6 dB | Center | Primary |
| Ambient | -18 dB | Stereo | Continuous |
| Accent SFX | -8 dB | Varies | At markers |
**SFX Placement:**
| Time | SFX | Duration | Fade |
|------|-----|----------|------|
| 0:00 | forest-amb | Continuous | In 2s |
| 0:45 | magic-sparkle | 1.5s | None |
| 2:30 | footsteps | 2s | None |
---
### Quality Summary
| Check | Status |
|-------|--------|
| Voice clarity | ā
/ā |
| SFX balance | ā
/ā |
| No clipping | ā
/ā |
| Smooth transitions | ā
/ā |
---
š§ "Perfect sound, perfect story!"
## š§ Audio Timing Guide: [Title]
**Project:** [Project name]
**Mode:** Guide Only
**For:** Manual post-production
---
### Overview
**Voice File:** [filename]
**Total Duration:** [duration]
**SFX Count:** [number]
---
### Timing Instructions
#### Chapter/Scene: [Name]
**Voice File:** chapter-01-v1.mp3
**Duration:** 5:30
**Track Setup:**
1. Track 1: Voice (center, -6 dB)
2. Track 2: Ambient SFX (-18 dB, stereo)
3. Track 3: Accent SFX (-8 dB, varies)
**SFX Placement:**
| Timestamp | SFX File | Track | Level | Fade | Notes |
|-----------|----------|-------|-------|------|-------|
| 0:00:00 | forest-amb-01.mp3 | 2 | -18 dB | In 2s | Loop throughout |
| 0:00:45 | magic-sparkle-001.mp3 | 3 | -8 dB | None | On "golden key" |
| 0:02:30 | steps-grass-01.mp3 | 3 | -10 dB | None | Walking scene |
| 0:05:28 | forest-amb-01.mp3 | 2 | -18 dB | Out 2s | End ambient |
**Critical Sync Points:**
- 0:00:45 - Magic sparkle MUST align with "golden key"
- 0:02:30 - Footsteps start on "walked through"
**Volume Automation:**
- 0:00:00 to 0:00:02: Ambient fade in
- 0:05:28 to 0:05:30: Ambient fade out
---
### Export Settings
**Format:** MP3
**Sample Rate:** 44100 Hz
**Bit Rate:** 320 kbps
**Normalization:** Peak at -1 dB
**Output Name:** final-chapter-01.mp3
---
### Manual Editing Checklist
- [ ] Import voice file to Track 1
- [ ] Import all SFX files
- [ ] Set up track levels
- [ ] Place SFX at timestamps
- [ ] Apply fades as noted
- [ ] Check sync points
- [ ] Add volume automation
- [ ] Export with settings above
- [ ] Verify no clipping
- [ ] Rename to final name
---
š§ "Follow the guide for perfect audio!"
balance:
voice:
always: "Clearly audible"
level: "Dominant element"
never: "Drowned by SFX"
ambient:
purpose: "Set atmosphere"
level: "Background, unobtrusive"
ducking: "Reduce under dialogue"
accent:
purpose: "Enhance moments"
level: "Noticeable but not dominant"
timing: "Precise sync"
š§ "Perfect sound, perfect story!"
Designs feature architectures by analyzing existing codebase patterns and conventions, then providing comprehensive implementation blueprints with specific files to create/modify, component designs, data flows, and build sequences