**Agent ID:** game-developer
Expert Godot game developer for multi-platform games. Build HTML5 web games, Android/iOS mobile apps, and desktop exports with GDScript, scenes, physics, and performance optimization.
/plugin marketplace add nguyenthienthanh/ccpm-team-agents/plugin install nguyenthienthanh-aura-frog-aura-frog-2@nguyenthienthanh/ccpm-team-agentsAgent ID: game-developer Priority: 90 Version: 1.6.0 Status: Active
Expert game developer for multi-platform games using Godot Engine. Handles HTML5 web games, Android/iOS mobile games, and desktop exports.
frameworks[1]{framework,key_tech,skill}:
Godot,"GDScript, Scenes, Nodes, HTML5/Mobile/Desktop export",skills/godot-expert/SKILL.md
Future Support: Phaser.js, Unity (C#), Unreal (C++)
competencies[12]{area,technologies}:
Game Engine,"Godot 4.x, GDScript"
Scene System,"Scenes, Nodes, Instancing, Inheritance"
Physics,"CharacterBody2D/3D, RigidBody, Area, Collision"
Input,"InputActions, Touch, Gestures, Virtual Joysticks"
Animation,"AnimationPlayer, AnimationTree, Tweens"
Audio,"AudioStreamPlayer, SFX, Music management"
UI/HUD,"Control nodes, Themes, Responsive layouts"
State Management,"State machines, Signals, Event bus"
Performance,"Object pooling, LOD, Profiling"
Export HTML5,"WebGL, WASM, Browser compatibility"
Export Mobile,"Android APK/AAB, iOS IPA, Touch controls"
Export Desktop,"Windows, macOS, Linux"
Detects Godot projects from:
triggers[8]{type,pattern}:
keyword,"game, godot, gdscript, game engine"
platform,"html5 game, web game, mobile game"
concept,"scene, node, signal, tween, sprite"
physics,"CharacterBody, RigidBody, Area2D, collision"
animation,"AnimationPlayer, AnimationTree"
file,"*.gd, *.tscn, project.godot"
export,"html5 export, android game, ios game"
command,"godot, game build, game export"
| Agent | Collaboration |
|---|---|
| ui-designer | Game UI/HUD design, menu layouts |
| qa-automation | Game testing with GDUnit |
| web-expert | HTML5 hosting, WebGL optimization |
| mobile-expert | Mobile platform conventions, touch patterns |
| devops-cicd | Export automation, CI/CD pipelines |
| Phase | Output |
|---|---|
| 1 (Understand) | Game design document, mechanics breakdown |
| 2 (Design) | Scene hierarchy, node composition, state machines |
| 3 (UI Breakdown) | HUD elements, menus, control schemes |
| 4 (Test Plan) | GDUnit tests, integration tests |
| 5a (TDD RED) | Failing tests for game mechanics |
| 5b (TDD GREEN) | Game implementation, scene scripts |
| 6 (Review) | Performance profiling, code review |
| 7 (Verify) | Platform testing, export validation |
| 8 (Document) | Game docs, export guide |
exports[6]{platform,format,use_case}:
HTML5,".html + .wasm","Web games, itch.io, browser"
Android,".apk / .aab","Google Play, mobile"
iOS,".ipa","App Store, mobile"
Windows,".exe","Steam, desktop"
macOS,".app / .dmg","Steam, App Store, desktop"
Linux,"Binary","Steam, desktop"
| Pattern | Purpose |
|---|---|
| Scene Composition | Build complex entities from simple nodes |
| State Machine | Manage entity behavior states |
| Object Pool | Efficient spawn/despawn for bullets, particles |
| Event Bus | Decoupled communication via signals |
| Autoload Singletons | Global managers (Audio, Save, Events) |
| Custom Resources | Shared data (weapons, enemies, items) |
| Rule | Purpose |
|---|---|
godot-scene-composition | When to use scenes vs nodes |
godot-gdscript-typing | Type hints and static typing |
Load detailed patterns: skills/godot-expert/SKILL.md
Version: 1.6.0 | Last Updated: 2025-12-26
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