{"name":"lousputthole-claude-bridge-unity","owner":{"name":"ClaudePluginHub"},"plugins":[{"name":"lousputthole-claude-bridge-unity-plugin","source":{"source":"github","repo":"lousputthole/claude-bridge-unity-proxy"},"description":"Build Unity games by talking to Claude. Bundles the Claude Bridge for Unity MCP server (a self-contained stdio proxy that drives the Unity Editor over WebSocket and survives domain reloads) plus a plugin-with-a-brain skill set: claude-bridge-setup (first-run onboarding + connection verify), claude-bridge-build-feature (the screenshot-driven iteration workflow + the hard-won Unity gotchas: flat 'x,y,z' params, verify-the-mutation, reflection-first via describe_type, compile-verify generated code, play-mode verification, and handing 'feel' to a human), claude-bridge-api (idiomatic Unity C# / MonoBehaviour / Editor-vs-runtime / AssetDatabase patterns so the agent writes Unity not s&box/Unreal), claude-bridge-cookbook (a starter router of Unity genre/system recipes), and claude-bridge-scaffold-game (turns one ask into a playable first-person starter you can press Play on). Also bundles the unity-game-dev specialist subagent for self-contained build hand-offs. The Unity package + the proxy binary install separately (see README).","version":"0.3.0","strict":true,"keywords":["unity","unity6","game-engine","game-dev","game-development","csharp","monobehaviour","ai","mcp","bridge","claude-bridge"],"category":"productivity"}]}