{"name":"jsungmin-vs-token-safer","owner":{"name":"ClaudePluginHub"},"plugins":[{"name":"jsungmin-vs-token-safer","source":{"source":"github","repo":"jsungmin/vs-token-safer"},"description":"Sits between Claude Code and your codebase and hands back a short file:line list instead of dumping source into the chat. It uses a real language server when it can (clangd / Roslyn / tsserver / pyright), tree-sitter when there's no toolchain, and a fuzzy search built from your repo's own naming when you don't know the exact name (no embeddings). It section-edits Markdown and config files the same way. Everything stays on your machine. No IDE required. Bundles gamedev-log-analyzer for reading huge editor/build logs.","version":"0.38.1","strict":true,"keywords":["lsp","code-search","token-efficiency","claude-code","typescript","javascript","python","csharp","cpp","dotnet","clangd","roslyn","pyright","tree-sitter","unreal","visual-studio"],"category":"development"},{"name":"jsungmin-gamedev-log-analyzer-gamedev-log-analyzer","source":{"source":"github","repo":"jsungmin/vs-token-safer"},"description":"Token-efficient game-engine & build log analysis for Claude Code (CLI-first). Parses, deduplicates, and classifies huge Unreal/Unity/Godot/MSVC-UBT-MSBuild logs — search by severity/category, roll up by callsite, diff runs, locate file:line, and extract decisive scalar fields. No IDE required.","version":"0.10.1","strict":true,"keywords":["unreal","unreal-engine","unity","godot","log-analysis","build-log","mcp","claude-code","gamedev","token-efficiency"],"category":"development"}]}