{"name":"mcorbett51090-chaos-engineering-resilience-plugins-chaos-engineering-resilience","owner":{"name":"ClaudePluginHub"},"plugins":[{"name":"mcorbett51090-chaos-engineering-resilience-plugins-chaos-engineering-resilience","source":{"source":"git-subdir","url":"https://github.com/mcorbett51090/ravenclaude","path":"plugins/chaos-engineering-resilience"},"description":"Chaos-engineering & resilience team — 2 agents that make distributed systems survive failure. resilience-architect owns the DESIGN side: failure-mode analysis (FMEA), resilience patterns (timeouts, retries with backoff+jitter, bulkheads, circuit breakers, load shedding, graceful degradation, idempotency), the observability-maturity gate for whether you're ready to run chaos, and redundancy/DR (multi-AZ/region, failover, RTO/RPO). chaos-experiment-engineer owns the EXPERIMENT + VERIFICATION side: hypothesis-driven experiments, blast-radius containment (automatic abort/rollback), game days, fault injection (latency/error/resource/dependency-outage/partition/zone), and verifying the pattern held under load+fault. 3 skills, a 2-doc knowledge bank (decision trees + a dated 2026 patterns reference), 2 templates. Distinct from observability-sre (metrics/SLO/on-call — a hard prerequisite), devops-cicd (progressive delivery), performance-engineering (load), incident-response-dfir. Requires ravenclaude-core@>=0.7.0.","version":"0.1.0","strict":true,"keywords":["chaos-engineering","resilience","fault-injection","circuit-breaker","retries-backoff-jitter","bulkhead","blast-radius","game-day","steady-state","failure-mode-analysis","graceful-degradation","disaster-recovery"],"category":"development"}]}